This studio started with the challenge of studying a traditional form of machinery, which I had gotten a pottery wheel. The idea of making by hand sparked a thought of the ability for anyone to experience making something from hand, as the sense of touch is so important. This evolved into a threshold that brings you through the space using different materials by touch to signal your positioning within the space. This was my first taste of accessibility, and it was quite difficult because I struggled to communicate with my professor about why I cared so much for this threshold to be a ramp. 
Analytique is a mix of hand-burnt and laser-cut on chipboard and clay, the model is made using laser-cut wood.
Moving on to the building that was brought from the original idea, I fought harder for the main circulation or experience to be accessible to all, instead of the idea of a grand staircase for some and a dingy elevator for others. Once again, I fought my professors and sometimes myself to justify accessibility at the cost of practicality, but I am proud of how I was able to merge it into this project. 
Renders are once again sketched, with other work done in Rhino and the Adobe Suite. 

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